Source code for tibiawikisql.models.spell

#  Copyright 2018 Allan Galarza
#
#  Licensed under the Apache License, Version 2.0 (the "License");
#  you may not use this file except in compliance with the License.
#  You may obtain a copy of the License at
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#  http://www.apache.org/licenses/LICENSE-2.0
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#  Unless required by applicable law or agreed to in writing, software
#  distributed under the License is distributed on an "AS IS" BASIS,
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#  See the License for the specific language governing permissions and
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import re

from tibiawikisql import schema
from tibiawikisql.models import NpcSpell, abc
from tibiawikisql.utils import clean_links, parse_boolean, parse_integer


[docs]class Spell(abc.Row, abc.Parseable, table=schema.Spell): """Represents a Spell Attributes ---------- article_id: :class:`int` The id of the containing article. title: :class:`str` The title of the containing article. timestamp: :class:`int` The last time the containing article was edited. name: :class:`str` The name of the spell. words: :class:`str` The spell's invocation words. effect: :class:`str` The effects of casting the spell. type: :class:`str` The spell's type. class: :class:`str` The spell's class. element: :class:`str` The element of the damage made by the spell. mana: :class:`int` The mana cost of the spell soul: :class:`int` The soul cost of the spell. price: :class:`int` The gold cost of the spell. cooldown: :class:`int` The spell's cooldown in seconds. level: :class:`int` The level required to use the spell. premium: :class:`bool` Whether the spell is premium only or not. knight: :class:`bool` Whether the spell can be used by knights or not. paladin: :class:`bool` Whether the spell can be used by paladins or not. druid: :class:`bool` Whether the spell can be used by druids or not. sorcerer: :class:`bool` Whether the spell can be used by sorcerers or not. taught_by: list of :class:`NpcSpell` Npcs that teach this spell. version: :class:`str` The client version where the spell was implemented. image: :class:`bytes` The spell's image in bytes. """ __slots__ = ("article_id", "title", "extra_attributes", "timestamp", "name", "words", "type", "element", "mana", "soul", "price", "cooldown", "level", "premium", "taught_by", "knight", "sorcerer", "druid", "paladin", "image", "version", "effect") _map = { "name": ("name", lambda x: x), "effect": ("effect", clean_links), "words": ("words", lambda x: x), "type": ("type", lambda x: x), "subclass": ("class", lambda x: x), "damagetype": ("element", lambda x: x), "mana": ("mana", parse_integer), "soul": ("soul", parse_integer), "spellcost": ("price", parse_integer), "cooldown": ("cooldown", parse_integer), "levelrequired": ("level", parse_integer), "premium": ("premium", parse_boolean), } _pattern = re.compile(r"Infobox[\s_]Spell") def __init__(self, **kwargs): super().__init__(**kwargs)
[docs] @classmethod def from_article(cls, article): spell = super().from_article(article) if not spell: return None if "voc" in spell._raw_attributes: for vocation in ["knight", "sorcerer", "druid", "paladin"]: if vocation in spell._raw_attributes["voc"].lower(): setattr(spell, vocation, True) return spell
[docs] @classmethod def get_by_field(cls, c, field, value, use_like=False): spell: cls = super().get_by_field(c, field, value, use_like) if spell is None: return None spell.taught_by = NpcSpell.search(c, "spell_id", spell.article_id) return spell